Location
|
Allegiance
|
Starport
|
Climate
|
Atmosphere
|
Hydro
%
|
(5.48,
0.29, -0.8)
|
Confederate
|
V
|
Normal
|
Standard
|
73%
|
Gravity
|
Diameter
|
Moons
|
Avg.
Orbit R
|
Stars
|
Day
Length
|
0.96
|
7,454
|
3
mnlt
|
0.36
|
K5
V
|
21
h
|
Population
|
Government
|
CR
|
TL
|
Resources
|
Year
Length
|
21
billion
|
Oligarchy
|
2
|
11
(Advanced)
|
Very
Abundant
|
97
d
|
Languages
Amerish,
Esparanto
Background
Colm
is the center of government for the Colm Confederation. It is also
one
of the largest
economies
in the sector,
and
the largest in the Confederacy.
As a result, there is a relatively large population of offworlders.
Most offworlders living longterm on Colm are self-segregated into
enclaves of like racial and/or ethnic people, but in general
offworlders are welcomed and even encouraged to live amongst
Colmites.
Colmite
culture is vibrant, energetic, and industrious. They are patrons and
consumers of the arts in many forms, from literature to sculpture to
live theater and beyond. Even amongst those living off of basic
income, there is a high level of activity that is generally
productive if for no one else than the individuals, families, and/or
friends partaking in it.
From
simple pubs, coffee shops and the like to the most energetic and
creative of nightclubs, Colm nightlife is equally varied and vibrant.
This has made several of Colm’s cities tourist destinations both
globally and within the New Home Sector.
Port
of Colm (Class V)
The
highport, known simply as Colm Highport, is exactly what one would
expect of a major economic power. It has extensive shipyards,
multiple orbital stations, and sees a tremendous volume of ships pass
through it every year. The downport is known as Freeport, and it is
not quite what one might expect.
Colm
Freeport has a reputation for taking cash and asking no questions.
Naive pirates, privateers, and smugglers sometimes take this at face
value. No questions asked, cash on the barrel head, exchange goods
and services and move on. What they fail to grasp is this simple
truth: no blind eye is without ears.
The
Factors have spies, and licensed bounty hunters ply their trade with
impunity. It is just the way they like it. If someone has a bounty on
them, there’s a good chance they’ll be in custody before leaving
the port. The only truly free ground is the berth – the place where
one’s ship is parked. On that pad, in those enclosed walls, or on
the tarmac, one is free from bounty hunters. But even there one is
not free from the spying eyes of the Factors. Sometimes they don’t
issue bounties for those who have crossed them; instead they order
hits.
That’s
Freeport itself. Outside of the port proper is a large independent
municipality – Downfall – built on a salt flat, serving
commercial interests and engaging in light industry. There are tracts
of empty land to be had relatively cheaply miles from the bulk of
civilization. It can’t be owned; it has to be leased, and any
improvements return to the owner should a fair renewal contract not
be signed. Leases can last a century or more.
Downfall
has a resort strip known for the vices offered. Gambling, drugs,
flesh, and more can be had – for a price. It is an attraction for
spacers and Colmites alike. The crown jewel of Vice Way, as it is
known, is the Galaxy. It is the ultimate in luxury and elegance. Vice
can be had without squalor, vulgarity, or unwanted scrutiny. The
clientele range from the super-wealthy to common tourists on
years-long planned vacations.
Government
Colm
is divided into municipalities and prefectures -- municipalities may
be independent or may be under the umbrella of a prefecture’s
governance. Local areas (municipalities and prefectures) have
councils that can be made up of citizens (non-Factors), though the
executive is always of the Factorial class. Because most of the
governance is local, this does provide citizens with a moderate
degree of political influence. Common citizens generally get to elect
their local Factors (typically called mayors or prefects).
Colm’s
government is bicameral, with the higher body, the Senate, elected
from amongst the Factors on a planetary scale. The lower house,
Parliament, is comprised of representatives from the various
prefectures and municipalities based upon population. These are
elected by Factors within their jurisdictions, sometimes with the
consent of the local councils. The President (head of State) comes
from the Senate; the Prime Minister (head of government) comes from
Parliament. The only actual political power the President has is to
dissolve Parliament and call for an election.
There
are numerous minor offices; these are often held by Factors (some of
whom hold more offices than they can possible manage) who delegate
their authority to a deputy. In practice, this gives them ceremonial
power while the actual work is done by citizens or up-and-coming
Factors.
Colonies
Colm
has numerous colonies. Its solar system is well colonized and highly
populated, adding another 8 billion to the system populateion. Beyond
the solar system, Colm has several colonies run by the Office of
Colonial Affairs (OCA). Currently, the status of these colonies
within the Confederacy is undecided; whether they will be admitted as
protectorates, territories, colonies of the Confederacy, or simply
remain in the hands of their mother system is a matter of intense
debate.
Religion
Long
lives have not reduced religious participation on Colm, but have
softened the intensity of religiosity within most communities. Colm
is open to all religions, culturally striking a balance between
spiritual and public life. This has allowed religion to flourish
without undue influence on society as a whole. Only a small minority
are fanatical enough to allow it to impact their relationship with
the rest of society at large. Most fanatics are sent to colonies to
live their beliefs without disruption to either their lives or the
lives of ordinary Colmites.
The
dominant religion is an offshoot of the Anglican church. Religious
Factors and other members of the upper class generally attend High
Church Anglican parishes, while a low church Anglicanism is
predominant in the middle and lower classes. This accounts for
roughly 40% of the population. Around 15% are atheists (including
agnostics), another 15% are Muslim, 5% Jewish, 25%
follow a variety of other religions, including
Bannarites (~1%) and Drayhoahans
(less than 1%).
The vast majority of religious communities are liberal insofar as
they are extremely respectful and tolerant of the views and beliefs
of others.
Colmite
Baseline Genetic Template
Natives
of Colm have been engineered to both optimize themselves for life on
Colm and to enhance their abilities beyond those of baseline humans.
After 1000+ years of eugenic genetic engineering, Colmites are a
baseline species, capable of breeding with most subspecies of
baseline humans.
Colmite
Template [33]
Attribute
Modifiers: IQ+1 [20], HT+1 [10]. Basic Speed (-0.25) [-5].
Advantages:
Deep Sleeper [1], Longevity [2], Resistant to Disease (+8) [5].
Taboo
Traits: Genetic Defects.
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