Location
|
Allegiance
|
Starport
|
Climate
|
Atmosphere
|
Hydro
%
|
(7.78,
2.21, 4.3)
|
OCA
|
III
|
Cool
|
Standard
|
56%
|
Gravity
|
Diameter
|
Moons
|
Avg.
Orbit R
|
Stars
|
Day
Length
|
0.76
|
6,027
|
1
mnlt
|
0.68
|
Primary:
K2IV; Companion:
K2V
|
19
h
|
Population
|
Government
|
CR
|
TL
|
Resources
|
Year
Length
|
6
million
|
OCA
|
2
|
8
/ 11
|
Average
|
179
d
|
Languages
Amerish,
Esperanto
Wolfshead
is a colony of Colm, settled over the past century. It was selected
for terraforming as part of a wave of colonization which began three
centuries ago. Originally, Wolfshead was an ocean world (i.e., one
containing water but lacking life forms) bordering on greenhouse. The
predicted timeline would have put initial colonization 500 years in
the future, taking a total of 750 years. That timeline was greatly
shortened by TeraTech, then a startup, using their newly developed
nanotech to greatly speed the process; it is now projected to be
completed within the next decade.
Wolfshead
was the proving ground for TeraTech’s terraforming technology, and
was based on Wolfshead for more than a century. It drove the economy,
providing more than 50,000 jobs at the height of its production. Just
over a decade ago, TeraTech was acquired by Mittleson AG, which
specializes in agriculture. Since that time, TeraTech has slowly
withdrawn from Wolfshead. This has created a major shift in the once
bright economy.
The
main settlement runs along the Spendric River, covering approximately
6000 square miles and accounting for ~3.5 million people. The main
city and colonial capitol of Traiden is situated next to a large lake
fed by the river. It is 10 miles from the spaceport and is the
central hub of river, land, and air traffic.
Traiden
had been operating on an aggressive growth plan. The results are
areas of abandoned infrastructure including roads, maglev tracks,
pre-developed lots, and abandoned dwellings all built in anticipation
of TeraTech’s continued expansion. Traiden is no longer able to
maintain a TL 11 infrastructure independently, the class III starport
is underutilized, and the influx of colonists has ground to a halt.
Outside
of Traiden, the impact has been less severe. The main settlement’s
economy is mostly agriculturally based, producing tinkla wood (a fast
growing hardwood bio-engineered
for Wolfshead), fabrics, and foodstuffs for export. There are several
settlements supported by light industry which serve as infrastructure
for a locally
sustainable TL
8.
The
majority of the other settlements lie along the Spendric or its
tributaries, providing an easy transportation network. There are a
few, smaller settlements outside of this developed region. Some of
these were formed by groups wishing to leave mainstream Colmite
society for a variety reasons. The rest were secondary landing sites
for the original colony mission, scattered throughout the main
continent. Most of these have class I starports.
In
spite of Traiden’s modernity, Wolfshead is still a frontier world,
full of opportunity. Much of it lacks roads or other ground
transportation, so travel is done via aircar and heavy transport by
vertol aircraft. The population is noticeably younger and more
energetic than most long-settled worlds.
There
are numerous interesting animals on Wolfshead. The Roc Condor, a bird
with a 35 foot wingspan, is “native” to the mountain range which
runs along the north edge of the wide Spendric River Valley. They
hunt medium game and fly to the ocean for fish.
The
Wolfshead Grey Wolf is a genetically engineered wolf species. They
are very large, 3 - 4 feet at the shoulders, weighing 125
- 250
lbs (in 1G). They are highly intelligent but as a species fail to
meet the standards for sentience. Individuals occasionally do,
however. They are also telepathic, able to convey feelings and
intents to nearby people. This allows them to work with farmers and
other settlers without substantial conflict.
The
snow spider is another species of interest. They are in fact
arachnids, with six 4 foot long legs and two 5 foot long manipulator
limbs. They weigh 40 - 80 lbs., and are quite hardy, readily adapting
to most of Wolfhead’s regions. They are social animals, living in
groups of 4 - 20. They are also domesticatable, used for their meat,
but prized for their silk, with which they cover themselves.
Port
of Wolfshead (Class III)
Wolfshead
downport is small for a class III facility, but serviceable
nonetheless. It connects to Traiden via maglev. Like Traiden, it
shows signs of abandoned expansion, with half-built berths scattered
around its periphery. Its main terminal stands half empty. It still
sees a decent amount of traffic, both due to TeraTech and a steady
trade with Colm, Darkfin (for petroleum products), and Whitefir (for
TL 10 & 11 technology).
Government
Wolfshead
is ruled by a governor appointed from Colm (usually a young,
ambitious Factor), advised by a democratically elected colonial
council. The governor has broad powers: he is able to grant pardons,
act as a patron to individuals and businesses, declare martial law,
and dictate policy. Governors are accountable to Colm’s Office of
Colonial Affairs (OCA), and, ultimately the Confederation as well.
Judges, also appointed by the OCA, adjudicate legal cases.
Local
settlements generally have elected councils and mayors, though these
mayors can be appointed by the governor. Traiden is directly ruled by
the colonial governor, though a deputy mayor is usually appointed. A
citizen’s advisory council works with the deputy mayor.
Wolfshead
Racial Template
Colonization
opened to the general public roughly a quarter century ago. With
terraforming almost, but not quite, complete, no specific
bio-engineered sub-species have been created. Most settlers on
Wolfshead are Colmites. Wolfshead is a low-G world, and Colmites take
medications to maintain their muscle mass and bone density. Children
born on Wolfshead without specific medical intervention are light
worlders.